Global Map Mechanics

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Basic Global Map Info

World of Battles Global Map is divided into regions (which at the same time are divided into provinces) that belong to different races. Provinces may be neutral or belong to a clan.

The Global Map

All the events on the Map are accomplished with the help of “control Points,” which are acquired by all the Clan members through “Quick Battles” on the Global Map Screen. Control Points affect the resolution of every event (e.g. capture of a territory) on the Global Map once per twenty-four hours. All the events on the map are held through the “Quick Battle,” which means that besides the reward for battle, you will also move one step closer to your goal!


Global Map Mechanics

So, you have created a Clan (or you were invited/accepted into it), and after that you enter the Global Map Screen. If you don’t possess any provinces, you will start the war for territory from the edge of the Map.

As you already know, the Global Map regions are divided into provinces. Every province has four parameters:

  • Population – the amount of Control Points that a player can contribute from the province to the Attack action. Also this parameter sets the limit of your presence in the province.
  • Defense – the amount of Control Points automatically contributed to the defender of the province.
  • Bonus – bonus which clan gets from a province.
  • Control Points for Attack – the minimum amount of Control Points needed to begin the Attack on this province.
  • Revolts - opposing reaction on growth of the Clan that depends on the number of provinces controlled by the Clan. Revolts require some amount of Control Points that should be spent in order to keep control over the province. The more provinces the Clan has, the more CP will be required to spend on each province.

Those parameters are displayed on the Province Information panel on the left: It can be hidden by clicking on the button in the upper right corner.

Province Information

Territory control is implemented through assignment of a certain amount of control points to carry our different actions. There are five types of actions on the Global Map:

  • Attack – province capture or support of capture. Attack resolution will take place once in twenty-four hours while bonuses will be distributed during a day.
  • Invasion – raid a province to get a certain amount of bonus and to weaken a “presence” of an enemy on a province.
  • Fortify – increase a level of province defense.
  • Defend – defend a province of your Clan which is under enemy attack.

You can find the information about those actions as well as other key symbols on the Global Map Legend panel on the right (You can always hide it by clicking the button in the upper right corner):

Global Map Legend

There you will also find the button that allows you to switch the Map into the “political” mode, giving you the ability to see which provinces respective Clans own. In the usual mode, only the selected province will be highlighted with the color of the owning Clan.

“Political” Mode on the Global Map

The button opens the Favor of the Gods window. This feature allows you to buy «boost» for your Control Points income. There are three types of boost with different Control Points bonus:

 Favor of the Gods Window

How to play on the Global Map

After you get used to the game interface, you can start actions on the Global Map. If you are a Clan Leader or Officer, you have the ability to start the Attack action on one of the nearby provinces.
Your Attack, as well as the Attack of other Clans will be displayed as the icon.

“Attack” action

Other Clan members may either take part in the action or start/take part in two other available actions – Invasion or Fortify.

Invasion and Defense actions

By clicking on one of these actions you will start the Quick Battle. After it’s over you will receive a certain amount of Control Points, which will be automatically transferred to the action in which you are participating.

As you already know, every province has its own population and defense parameters. If a province has a high population parameter, it means that it will be easier for you to perform attacks from this province by allocating control points from the population into your attack. So, by capturing one territory, you can create a springboard for further attacks on nearby locations – attacking from a “highly populated” province will increase the chances of successfully capturing another location. If a province has a high Defense parameter, it means that it will be easier for you to protect this location.

The process of capturing a province goes like this: a Clan allocates a number of available control points to the attack (the number of points should exceed the defense index of a province for a successful capture). For example, a neutral province has a defense index of 150 points. The Clan leader begins an attack on that province and allocates 100 control points. Clan members who join the Attack will have to gain at least 60 control points so the number of control points allocated to the attack exceeds the number in the defense parameter. Clan members automatically allocate control points for every battle they win in a “Quick Battle” for this province. If the Attack is successful you will capture the province after twenty four hours.

The Control Points of the attacking Clans sum up. If the amount of CP in the attack is more then the amount of Defender's Clan, the territory goes to the Clan which has the biggest amount of CP (at the end of the Attack action).

Do not forget that you can also “Fortify” your own territories – in this case an enemy will have to spend more time and resources to capture it.

As a result, a successful strategy on the Global Map, as in a “Quick Battle,” depends on coordinated actions of a whole team – The Clan leader or one of the officers sets an attack on a province to capture it and at the same time gives orders to other members for twenty-four hours – someone will have to support the attack, someone will have to protect the home front and someone will have to fortify captured territories.

With the increasing amount of Clans, the competition between them will increase. You can even “take away” all territories from another Clan (a “wiped out” Clan will have to start over, capturing provinces from the edge of the Global Map), but don’t forget that this will also require more time and effort to hold them.

/var/www/html/data/pages/global_map_mechanics.txt · Last modified: 2013/01/14 15:34 by fr35h
 
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